Magic Lamp - A Place Value Game

By: www.toonuniversity.com
BILL has a magic lamp – and it’s full of maths puzzles! Help Bill solve the puzzles, and make his wishes come true.

Before the genie of the lamp will pass on his prizes, it’s up to you to solve questions on number places – such as which number is in the tens spot in a larger number, or to read a number written out and match it to the right digits from three different answers.

The right answer boosts your score – and also allows Bill to choose from ten different wishes, from money to the power of flight, great knowledge to all the cheese you can eat!

A fun game for seven to nine-year-olds, there are three different levels. The lowest level has no timer, the highest has a clock that counts down on each answer.

Best be quick if you want to see all of Bill’s wishes fulfilled!
Game Specifications
Number Range:Numbers up to 9,999 Action Speed:Medium Special Education Compatibility:Medium
Technology:Flash Difficulty:Easy User Controls:Mouse
For Grades:K-3, K-4 Approx. Duration:5 Minutes Overal Quality:High